Secondary Action |
Students will observe, identify and analyze a cartoon for primary and secondary actions. Students will create add one or more secondary actions to a walk cycle of a cartoon character or sequence.
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Secondary Actions add to and enrich the main action of an animated sequence. Secondary actions add more dimension to the character animation, supplementing and/or re-enforcing the main action.
An example: A character is angrily walking toward another character. The walk is forceful, aggressive, and forward leaning. The leg action is just short of a stomping walk. The secondary action is a few strong gestures of the arms working with the walk. Also the possibility of dialogue being delivered at the same time with tilts and turns of the head to accentuate the walk and dialogue, but not so much as to distract from the walk action. All of these actions should work together in support of one another. Think of the walk as the primary action and the arm swings, head bounce and all other actions of the body as secondary or supporting actions.
An example: A character is angrily walking toward another character. The walk is forceful, aggressive, and forward leaning. The leg action is just short of a stomping walk. The secondary action is a few strong gestures of the arms working with the walk. Also the possibility of dialogue being delivered at the same time with tilts and turns of the head to accentuate the walk and dialogue, but not so much as to distract from the walk action. All of these actions should work together in support of one another. Think of the walk as the primary action and the arm swings, head bounce and all other actions of the body as secondary or supporting actions.
Secondary Action - Frame Sketches
This page from Brian Lemay shows a dog running sequence (primary action) with flapping ears and tail (secondary action). The various positions of the ears and tails reveal the commonly used wave action that gives fluidity to the parts. Analyze and discuss.
List as many types of secondary actions that may be present in a character/action.
Here are some examples: head bobbing, hair bouncing, wrists and hands flopping, eyes rolling, eyebrows raising, etc.. try to be exhaustive.
List as many types of secondary actions that may be present in a character/action.
Here are some examples: head bobbing, hair bouncing, wrists and hands flopping, eyes rolling, eyebrows raising, etc.. try to be exhaustive.
Walk Cycle With Secondary Action
You will create and submit a version of rough walk cycle that includes one or more secondary actions. Actions and timing of primary action (the walk) and secondary action (tail, hair, clothes, etc.) must be functioning, fluid, and believable.
- Set up your timeline - (Make sure you timeline is set to 10FPS)
- It is important to save and save often. It is also important for me to see the process and layers you have put into your projects.
- Submit your .MP4 file to the Secondary Action folder in Google Drive
- Due at the end of the lesson
Let's Review our WorK
Create Your own Secondary Action - BE Creative
TBD
You will have ___ days to complete this
Submit the Rendered .MP4 to Google Drive in the Secondary Action Original Folder.
You will have ___ days to complete this
Submit the Rendered .MP4 to Google Drive in the Secondary Action Original Folder.