Timing |
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The amount of time it takes, in "frames", for an object or character to move from one point to another. Less frames equal quicker movement, more frames equal slower movement.
Timing- the correlation between an object's movement from one pose to another and its effects on pacing and expression.The amount of time it takes, in "frames", for an object or character to move from one point to another. Less frames equal quicker movement, more frames equal slower movement.
Creating Squash and Stretch - in Photoshop
You will create the animation cycle of a ball rolling into a wall
- Set up your timeline - (Make sure you timeline is set to 10FPS)
- Download the background below for the setting of your ball
- Download the PNG of the ball below
- We will animate this together
- It is important to save and save often. It is also important for me to see the process and layers you have put into your projects.
- Submit your .MP4 file to the Squash and Stretch folder in Google Drive
- Due at the end of the lesson
Let's Review our WorK
Create Your own Squash and Stretch - BE Creative
After students review model examples, students will then animate their on original Squash and Stretch cycle again incorporating the knowledge they have gained during all of the assessments and review of examples.
You will have 2-3 days to complete this
Submit the Rendered .MP4 to Google Drive in the S&S Original Folder.
You will have 2-3 days to complete this
Submit the Rendered .MP4 to Google Drive in the S&S Original Folder.